While some world types are based on the classic tree on dirt others are designed with unique recipes and advancements.Learn more► https://www.feed-the-beast.com/projects/skyfactory 4▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬Keep Up To Date! Automation: Input: Top, Fuel: ⦠Thing about this is, it's a lot simpler (and works today) to just put a gas lift over a 2x2 pool of water and give it a very small amount of pressure (0.5 bar is fine if the water is directly underneath), and that's it. Infinite Water Source; Community. Successfully merging a pull request may close this issue. Seems like that would be a suitable compromise for performance while maintaining the thematic gas lift. The first step is the mining and crushing of ores. Have a question about this project? Automation: Input: Top, Output: Sides and Bottom Recipe: 4 Universal Reactant, 8 Reinforced Plating, 4 Infinite Water Source How to make an infinite water source in Minecraft with this tutorial. They increase the energy efficiency of the machine by?%. So I actually play with "no infinite water mode" quite often (I like building infrastructure around limited water supplies, it's a fun puzzle - and if you're like me I recommend "fluid-physics"). This dust then goes through a mesh filtration system, which basically cleans impurities off of the metal. NuclearCraft Fluid Enricher x 1 (Machine 1) NuclearCraft Melter x 1 (Machine 2) Mekanism Electrolytic Separator x 1 (Machine 3) NuclearCraft Chemical Reactor x 4 (Machines 4, 5, 6, and 7) NuclearCraft Crystallizer x 1 (Machine 8) Sink or any infinite water source (Machine 9) Mekanism Rotary Condensentrator x 1 (Machine 10) The Fuel Reprocessor extracts depleted radioactive materials from spent fuel rods. The best method, I thought, was the Dense Infinite Water Source from NuclearCraft; it produces infinite water, and very quickly. The way the water source block is described makes it sound like it behaves similarly to the Aqceuous Accumulator, which seems out of place in PneumatiCraft. The Infinite Water Source block was added on January 24, 2010 in Indev, although it was added earlier in 0.0.12a.Water would flow everywhere once it was placed. The text was updated successfully, but these errors were encountered: I was doing a bit of research into uses for compressed air in the real world and came across a machine called the Trompe, a giant machine that generates compressed air from falling water. Full automation, tech, magic, and bacon resources! YOU MAKE THIS POSSIBLE! So, this machine would require an input of oil, water and some kind of pulp, and would export froth, or Slurry (the stuff you turn into ingots) and Tailing (the waste material, pumped from the bottom of the Flotation machine). Report Save. The Electrolyser is a machine which uses Redstone Flux.It splits water into Oxygen and three isotopes of Hydrogen. You can also craft a magical water bucket from ice collection or buy one off ah. It will run on electrons, Liquid Helium, and RF. Infinite Water Source. It is then continued to make a hollow tube in a square shape. The easiest infinite water sources are 2x2 squares or 3x1 rectangles. Mine iron underground or look for it on the walls of a cave. Not sure if many others still playing Craft Of The Titans but there is a bug with the NuclearCraft Infinite Water Source which crashes out ⦠It's worth noting that while compressed air is used heavily in the mining operation these days, that isn't really true for the ore processing side of things. It is intended to be used in mod packs to provide power for your activities. Ingot Former - Produces ingots and gems from their corresponding molten fluids. This page was last edited on 1 November 2017, at 22:40. ▼PLEASE READ DESCRIPTION!▼LIKE/COMMENT/SUBSCRIBE!▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬THANKS TO ALL THE SUPPORTERS! I feel like the design of these devices is a bit too primitive (being mostly made from clay, brick and other ceramics) to fit thematically in PneumaticCraft, which gives off an "It's Iron Man and you're Tony Stark, but with Lego™️" vibe. The pellets are then routed into a blast furnace: Wikipedia describes Sintering as follows: Sintering or frittage is the process of compacting and forming a solid mass of material by heat or pressure without melting it to the point of liquefaction. A water source block is created from a flowing block that is horizontally next to 2 or more other source blocks, and sitting on top of a solid block or another water source block. This allows infinite water sources to exist, in which a new source block immediately forms in the space left by removing a source block with a bucket . Thanks to Shadowbane for teaching me this trick! Makes it easier to quantify and think about, IMO. I was thinking about this for a while, and this seems like a job better suited for the Gas Lift. So a hammer, roller or press. This process typically happens directly in the mine, so the mine itself produces a crushed ore product. Mess up the balancing and you still get a bit of boost (starting at around 1.5x), but get it right, and you get a potentially huge boost (up to 5x, but that should be challenging to maintain). It's one thing to have it be thematic with IRL pneumatic ore processing, but I will say I like that it introduces concepts the player is familiar with. Unlike Extreme Reactors, NuclearCraft takes a semi-realistic view, introducing radioactive isotopes, multi-step chemical processes for crafting and realistic nuclear fission and fusion byproducts. I like the idea, but from my experience playing other mods that add their own version of a water source block (Nuclearcraft's Infinite Water Source, Thermal's Acqeous Accumulator, Cooking For Blockheads' Kitchen Sink...) I've found that these blocks tend to feel very plain, and offer far too much utility for the investment they require. The main reason I wanted a single-block infinite water source is to minimise lag from frequent water block updates, since my idea for the smeltery would require a large amount of water in the ore-washing stage. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This could be facilitated in PneumaticCraft with the use of PCBs and the Air Cannon. Energy upgrades are able to be used in all the processing machines. The other mods don't have these restrictions, so it's a rather boringly straightforward task. I:processor_passive_rate < 200: 8: 400: 200 > # RF/s required for Cobblestone Generator to run. Recent Changes; Random page; Community; Videos; Images; Discuss. I was having a read of the roadmap and I read the part about the infinite water source block. This means that you can pick it up with a bucket, and then the 2 other water sources will create it again. Sintering happens naturally in mineral deposits or as a manufacturing process used with metals, ceramics, plastics, and other materials. Yeah, this sort of complexity pretty much requires its own mod. Before in other modpacks I'd just use the kitchen sink but that no longer has infinite water. I do want to make something a little different, and I still want to do something with the idea of balancing pressure & power to optimum points (which vary per ore) to get the best output. Category page. I think you need not worry, as most finite water mods are included mostly in packs that balance around the mechanic, which means PNC's pumps would probably just get nerfed in favor of some other more end-gamey way of getting large water throughputs. Yes, it is a lot simpler to do that, but you're still somewhat restricted by the speed at which vanilla refreshes the water source block that the Gas Lift is pumping from. This is somewhat confirmed by this diagram, but in reverse (it filters before the drying process): Basically, the end result is compressed pellets of highly concentrated metal, which make their way into a blast furnace to be melted down into a liquid where they are then formed into ingots. The Particle Accelerator is a work in progress as of 1.7. The extracted material is then used to make different fuels. Up to eight Energy Upgrades can be put on a machine at once. Already on GitHub? * Add support for all buckets in NuclearCraft's Infinite Water Source recipe (#640) * Add support for all buckets in Cauldron Obsidian recipe * Add Mystical Agradditions paxels to "Paxel Rose" advancement (#592) * Add Cottonwood amber recipe to packager * Added the ability to melt down Tinkers' casts into Gold That being said, I actually did a little research into pneumatic ore processing systems. That later got upgraded to a system that used a compressed air powered hammer for shaping ingots, along with a device known as the Catalan Forge. Don't block-update infinite water source blocks. How to make an infinite water source with a single bucket of water.Thanks for watching! In a 2x2 hole, place the water in opposite diagonal sides. Once the slurry is acquired, it is then transported into an assembly where it is turned into pellets (the process is called Sintering). I previously mentioned the Trompe, a compressed air generating machine that used the impact of falling water to stoke a bloomery forge. YOU MAKE THIS POSSIBLE!►Support me on Patreon https://www.patreon.com/ChosenArchitect►Join The Discord - https://discord.gg/aWUM6N8►Twitch: http://www.twitch.tv/chosenarchitectGet games every month with HumbleBundle: ►https://humble.com/monthly?refc=FWUQuh ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬► SkyFactory 4:Back again for more modded skyblock fun! It's use is dated back to the late 1800s and early 1900s. * Add support for all buckets in NuclearCraft's Infinite Water Source recipe (#640) * Add support for all buckets in Cauldron Obsidian recipe * Add Mystical Agradditions paxels to "Paxel Rose" advancement (#592) * Add Cottonwood amber recipe to packager * Added the ability to melt down Tinkers' casts into Gold Fuel Reprocessor - Official Feed The Beast Wiki. It will be built in a hollow 3x3 configuration with Electromagnet Supercoolers on the corners and Superconducting Electromagnets on the sides. It produces 10 mb/t of Water constantly and without need for fuel or power. NuclearCraft is a tech mod that focuses on generating power using nuclear reactors. If the blocks beneath it are a valid "infinite source" formation, they simply generate water internally at an appropriate rate, thereby eliminating the constant updates of making a new water source. We’ll occasionally send you account related emails. Yeah, that's part of the reason why it's not in yet (that, and I haven't really come up with a truly satisfying way of implementing a smelting system yet...). What I'm suggesting here is to simply add a special case for the Drill Pipe encountering bedrock, where it will just generate water from thin air™️ and pretend that it's coming "from beneath the bedrock" - basically the same way your idea works, but with a few more steps, so the player has the option of infinite water generation, but it isn't as easy as "place block between two lumps of water to win". Maybe you could add Limestone as a decorative block, but I would advise against that as many mods do this already (Quark, Strata, Create, just to name a few). It is an easy yet extremely inefficient use of nuclear fuel, as each piece of fuel will process only 64 items. In the real world, this Tailing contains significant amounts of Limestone. Infinite water sources are created when 2 or more water source blocks (the ones you place/pick up with buckets) are both flowing directly into another block, like this: The block that was previously air becomes another water source block. I: cobble_gen_power =0 # Can NuclearCraft machines process ores? This feels a bit coincedantal, considering you're looking for a collective name for your water-powered ore processing system :) Bloomeries are a bit of a primitive way of processing ore, so I'm not sure if the name fits, but worth a look. Regarding the Infinite Water source block. This obviously seems like a very involved process, and it would probably be a monumental task to code, with risk of it confusing the player, so I think that if any of this inspires you, it may be worth utilizing your creative discretion to deviate from the way it works in the real world and incorporate some simplifications here and there for gameplay purposes. This makes more sense to me, as a PNC mechanic, and makes infinite water generation feel a little more balanced. Hope this was helpful, Share/Rate up if it was :D By clicking “Sign up for GitHub”, you agree to our terms of service and First process is crushing, which sends output to big machine that spins water (i.e. 2 years ago. Perhaps my findings would interest or inspire you? Hold down your left trigger, and it will place water, and get a full bucket back at the same time, giving you infinite water. Yes, it would be very cool, but also (as you say) a huge coding task, and likely to make the vast majority of players take one look and go running for Thermal or Mek ore processing. You signed in with another tab or window. + Added Infinite Water Source + Added Superconducting Electromagnet + Added Superconducting Supercooler + Added Supercooled Ice + Added many new config options + Added and tweaked recipes + Added new items and other fluids * Hopefully fixed SpongeForge crash * Fixed crash related to invalid recipes * Many, many internal changes * Updated IC2 API 4. Thing about this is, it's a lot simpler (and works today) to just put a gas lift over a 2x2 pool of water and give it a very small amount of pressure (0.5 bar is fine if the water is directly underneath), and that's it. An Infinite Water Source is a little pool that has infinite water. level 1. Smelt the iron in a furnace and then craft a bucket. Sign in ►Twitter: https://twitter.com/ChosenArchitect ►PC Specs: https://goo.gl/HnWcYo▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬►Song: Higurashi - Chris PoirierMusic provided by Ninety9LivesVideo: https://youtu.be/kCAYLPgVSiQDownload: http://99l.tv/HigurashiYU►Song: Shaken Soda - The HipstaMusic provided by Ninety9LivesVideo: https://youtu.be/I9UBubuwlc4Download: http://99l.tv/ShakenSodaYU▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬#SkyFactory4 #Minecraft #sf4 Yeah, only possible downside is if the world is in some kind of no-infinite-water mode. to your account. Speed Upgrades can be installed to lower the time per operation, and Energy Upgrades can be installed to increase the energy efficiency of the machine. 2. share. Water can only be taken from the middle. Lava sometimes appears in pools on the surface, but youâll need to get underground below Y:9 for them to be common. Edit. Machine Interface - Used to extend NuclearCraft machines to increase the number of sides available for automation. The consequences of mistakes are less cinematic than in other reactor mods. Exactly what it says on the tin ; Is really infinite for all intents and purposes; Water can be piped out using a Pump, a High Pressure Input (in powered mode) or pipes from other mods; Recipe (Empty buckets will be returned to inventory) The Nuclear Furnace is an upgraded form of thevanilla furnace. ore washing machine) and then off to the blast furnace it goes. Perhaps that tailing could be repurposed in some way, like diverting it to a water treatment facility so the water can be re-used, or somehow turning it into a trace amount of biofuel or something, or just shaping it into andesite, cobble, gravel, granite, diorite or whatever. I'm not sure if that's a mechanic you're interested in having in PneumaticCraft, but it seems cool to me. This mineral product still has some waste byproduct attached, so it is then fed into a Froth Flotation machine, which is essentially a big tank that is injected with pulp and a reagent (like oil or sulphur) that are both respectably hydrophobic/hydrophilic. But one other method I've just found out about was the Item Extraction Cable from Cyclic. + Added Infinite Water Source + Added Superconducting Electromagnet + Added Superconducting Supercooler + Added Supercooled Ice + Added many new config options + Added and tweaked recipes + Added new items and other fluids * Hopefully fixed SpongeForge crash * Fixed crash related to invalid recipes * Many, many internal changes * Updated IC2 API This water, pulp, ore and reagent mixture is agitated by using compressed air to inject bubbles into the water, with a rotating impeller turbine blade at the bottom that creates a vortex that forces the bubbles upwards to separate the metal material product (via the hydrophilic reagent) to the top of the water in the form of froth, or slurry. I'm pretty sure Gregtech players would go nuts for the realism, lol. The Infinite Water Source is a machine added by NuclearCraft. I imagine that the slurry output from the Flotation machine is pretty wet, so it goes through a process that uses heat to dry it off, forming a coarse dust. The Infinite Water Source is used in the construction of the Electrolyser It is made in the Heavy Duty Workspace by surrounding 4 water cells with 8 Tin Plating. The Electromagnet Supercoolers require about 0.05 mB/t of Liquid Helium ⦠The Fuel Reprocessor is a machine added by NuclearCraft. If youâre still confused, look up a video on minecraft infinite water source. The main reason I wanted a single-block infinite water source is to minimise lag from frequent water block updates, since my idea for the smeltery would require a large amount of water in the ore-washing stage. Infinite Water Source The infinite water source was a block that would generate an infinite amount of water, which would replicate infinitely to fill up volumes. privacy statement. I did some further research and found a few more modern processes that use pneumatic concepts for ore processing. I was thinking of having it be simple as well, but just thematically naming the machines and their processes and maybe basing the models of the machines off of their real-world counterparts so that it fits better with PneumaticCraft's theme, hence: it may be worth utilizing your creative discretion to deviate from the way it works in the real world and incorporate some simplifications here and there for gameplay purposes. What I like about this is that a lot of the fundamental concepts described here already exist in PneumaticCraft in some way, like the Air Cannon, Vortex Tube, Heat system, Gas Lift, Oil, etc, and it would be interesting to combine a lot of these different elements into "the ultimate ore processing system" that is a little more unique in it's realism than the sci-fi 1-block-that-does-some-stuff systems that other mods use. Unfortunately there's not much info on how this is done in conjunction with compressed air, so I assume just a generic crushing mechanic is used that uses compressed air as a power source. The eight Energy Upgrades do not take away from the ability to add Speed Upgrades. Order: Helium Collector, Cobblestone Generator, Infinite Water Source, Nitrogen Collector. The most notable use of compressed air in ore processing is in that of a bloomery, which is a rather primitive method of processing ore. I just read about the froth flotation machine and how waste material has to be extracted from it and how reagents had to be added to it to keep it functioning and thought that was cool, and how the pelletization process required heat, but not too much heat that the metal is melted. PLEASE READ DESCRIPTION! It supplies Water and will automatically eject water to machines or fluid inventories connected to any side. This product is then fed into a pneumatic sorting system which is described by this diagram: I am not exactly sure what this process is called, but essentially, an X-Ray or Laser powered detection system feeds data input into a microchip fitted with a sorting algorithm that adjusts a pneumatic actuator, which changes it's trajectory to sort the waste product (rock) from the mineral (ore) product. Instead of using the usual burnable fuels such as coal, the Nuclear Furnace is powered by Uranium or Thorium ingots or dust. B: ore_processing =true Currently, it can only be obtained via inventory hacking with ⦠A 3x1 Water Source. But I guess it could be controlled with a config setting. I thought it fit with your idea of maintaining optimum points of temperature to get better output. Do this as many times as you want! Edit source History Talk (0) ... NuclearCraft Wikia is a FANDOM Games Community. This block was later removed in Infdev (Seecret Friday 2), and was replaced with the Monster Spawner.The Infinite water source block's ID was 52. Youâll need 3 iron for a bucket, a source of lava, and a source of water. Using vanilla to bucket in water via dispensers or a liquid hopper restricts the water generation to a specific rate per tick, so you have to build infrastructure around it, which is fun. Crushers being one, and the 3-tall multiblock being similar in construct to the refinery. What do you think about applying positive pressure to a gas lift so that it drills until it hits bedrock, then reversing the pressure into the negative to obtain infinite water? Well, looking at your notes it seems you have a lot of familiar mechanics described. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. I know there is the Nuclearcraft "infinite" water source but it's painfully slow at producing water for my latex processing unit. The Infinite Water block is a block added by the Magneticraft mod. THANKS TO ALL THE SUPPORTERS! Typically these machines were used to power Catalan Forges, a type of Bloomery Forge. So, what this sounds like in practice to me is the process of drying. It is about 70 times quicker than thevanilla furnace . It was removed because putting two infinite water sources next to each other resulted in problems and glitches. This iteration offers over 30+ world types so you can play the pack like never before! + Added Infinite Water Source + Added Superconducting Electromagnet + Added Superconducting Supercooler + Added Supercooled Ice + Added many new config options + Added and tweaked recipes + Added new items and other fluids * Hopefully fixed SpongeForge crash * Fixed crash related to invalid recipes * Many, many internal changes * Updated IC2 API It's already a mechanic in the mod used for pumping liquids, which is essentially what this Infinite Water source would be doing. Step 3: Take a full water bucket, and place it on the other edge. * Add support for all buckets in NuclearCraft's Infinite Water Source recipe (#640) * Add support for all buckets in Cauldron Obsidian recipe * Add Mystical Agradditions paxels to "Paxel Rose" advancement (#592) * Add Cottonwood amber recipe to packager * Added the ability to melt down Tinkers' casts into Gold Nuclearcraft had water source blocks that output water at different rates, overloaded has an infinite water source block, and so does pressure pipes. SkyFactory 4 offers a brand-new experience never before seen in the series.
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