Once you fill all three, you'll get the brick. The E.Nigma of Bruce Wayne - To do this one, you'll have to get inside Wayne Manor. If you’re on the hunt for all the Red Bricks in Lego DC Super-Villains then check out where all the Red Bricks are located throughout the game below. Grid 4. Next, head to the left and assemble the pieces on the ground to make railings. Go in at the ground floor and use the elevator to ride up to the upper floor. Use Strength to toss it away and you'll find a dirt pile beneath. Now, go to the left side on the upper ledge. Granny Goodness 1. Joker 1. Speak to the Booster Gold standup to initiate the shopping spree. There's also a button on the ground. Climb to the top of the inner tower, then spin the valve to drop the crystal, and charge up the generator. As you fly towards it, an alarm will go off and beams will come up. A crashed truck and some missing Kryptonite. Smash the dumpster near him and assemble the pieces into a Lantern Pad. You'll get the brick after you do five in a row. Shoot it and the one just inside the wire and pass through. Crime Syndicate (First appearance) 1. Dance Dance Retribution - In front of one of the store's in Smallville is a budding breaker. Use Graffiti on the eastern wall to reveal a spot for Detective Mode. Krypto the Super Dig - Not far from the Smallville mine itself is a structure with guys out in front. Use it to remove the door, then head inside and clear out the junk around the Drone Vent. Bump into the stove to get the chef's attention, then head to the fish tank and bust it down with Sonar. Lastly, charge up the generator that appears. Enter and you'll see a bunch of goons banging on stuff. Now, to turn it on. This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 15, Darkseid Of The Moon. Rotate the pipes inside so that the flow goes from the lower left to the right and once it's complete you'll get the brick. Sharkey Malarkey - Head to the Iceberg Lounge at the south end of East Gotham and pull the lever to get inside. Once the bait is set, step on each of the three buttons in front of the poles. Use it to open the stall. Now, head to the hangar exit to get the brick. Punch the tentacle and she'll move ahead and knock some pieces loose. Throw it to drop stuff for the canister of toxin. Head to the left and the back to find a guy in a closed-off room. Use Telekinesis on the balloon inside. There's a Security Booth here that needs Plant Toxin. Bruce Wayne's World - Enter Wayne Tech via the elevator and ride up inside. Send a drone through and each of the Parademons to blow them up. You'll see a laser cannon and a bunch of cubic mirrors on pedestals. The southern pit is covered by a purple shield. You'll open the cell and can assemble a treadmill. Get on the bike and make the jump. Charge up the generator, then smash the bad tires off the bike and use Telekinesis to put the good ones on. Superman Sluggers - This is on Apokolips, in the Fire Pit Plant. The yellow flower is hidden behind the Graffiti Wall in the foreground on the right, and the blue flower is found in the back right by slapping the vending machine. Step on the red circle when the white light is on the same axis as the green light. It's a little tough getting around in the bot, but do your best. Evidence Extraction - The map shows it at the Gotham Central GCPD, but the actual challenge is beneath the station, so you'll have to go south and east around it to find the garage underneath. The spider and the pumpkin are available nearby, one near some stairs, and one in a hallway. Happy Birthday to the Ground - Inside the Kent Farm's barn is a birthday celebration. Use a speedster to get there as fast as possible. There's a big box known as a "Fatherbox" and you'll hear it tinkling as it tries to talk to you. Charge the generator to make a Vent and a button appear inside the enclosure. Lost Loot - This is in Chinatown in Central Gotham. RED BRICKS LOCATIONS There are 20 Red Bricks in the game, one in each of the levels, and then one in each of the Bonus levels. Now, head to the back dark spot and illuminate it to find a switch. Each level of both the core story and bonus Justice League story requires you to collect the following: Five Minikits The Graffiti Tag Red Brick … Pull the switch and flip over the first pole to pull it down, then flip up to the top of the faucet to open it. Now, to turn it around, head to the other end of the rooftop where the green toxic puddle is and flip the switch when the needle points at the green sector. Use it and first press the down arrow, then the circle arrows a few times. There's a cracked wall on the lower level to smash. You'll find some dudes standing around and one will challenge you to punch the Superman dummy as much as you can. Krypto-might Need Some Help - This is in the Armagetto in the center of Apokolips. During the beginning section of the level use Ivy to grow the plant to make it a … Lastly, move the barrel back out from the toxic stuff. You'll have to find some other goons, though. Note that when you turn a colored valve, it turns all lines of that color. Use Poison Ivy's Chlorokinesis and push the Left Stick left to make them shrink away and weaken the wall. Vacuums Suck - On the upper floor of the Hall of Justice is a teleporter that leads to the Watchtower. Pigsty Problems - At the pig pen in the back of the Kent Farm, you'll have to Graffiti one of the hutches, smash the box inside, and "assemble" the food into the trough. Turn the signal, then use Telekinesis to take the old signal off and put the new one on. Renowned DC Super-Villains from the Legion Of Doom discover Earth’s newest heroes may not be the heroes they claim to be. Now, you need to make four statues and adjust the colors shining on them so they match the colors on the corresponding paintings. She's hard to miss given how she doesn't shut up. One is in the nearby bush of flowers. The center part is supposed to be all yellow, for reference. You'll find a bunch of henchfolk stuck on rocks. How I Met Your Parademon Mother - This is on the far west side of Apokolips, There's a cavern in the Fire Pit Plant that leads to a door blocked by beams. In front of the museum is a potted plant. LEGO DC Super-Villains is the first LEGO game to put players at the center of a villain-centric adventure packed with favorite locations and characters from across the DC universe. Arkham Breakout #1098138 - Fly up the back side of Arkham Asylum and you'll find a guy looking to escape. The latter is in a regular LEGO cage, but is a bit tougher to find simple due to blending in with the environment. Hide behind the books in the middle, then push the button at the end. - Go to Ace Chemicals, high up and you'll find three thugs standing around some toxic stuff with a problem. Next, hit the buttons in order: 3, 1, 2. LEGO DC Super-Villains - PlayStation 4 Embark on an all-new LEGO adventure by becoming the best villain the universe has seen in LEGO DC Super-Villains. The nearby barber pole conceals the bike horn. Here's a list of all the Red Bricks in the game. I'm a Lexperiment - This is found within LexCorp itself (enter via the elevator at the ground floor). There's an orange hook on the door, to remove it and flip the switch behind it once the needle on the marker is on the green part. The video will show you what is required to 100% the level with additional detail below for each part. You can see the brick behind bars. Use it to reveal the brick. For the last piece, run on the Treadmill in the center of the room, then collect the gold that comes out. Smash open the nearby box again and this time a treadmill will be inside. Next, during gameplay press pause. On the back side, you'll have to use Telekinesis to move the objects onto the circuit board. Misdemeanor Mistake - Behind the hotel near the Monarch Theater are a couple of thugs trying to break in. Look for a shimmering minecart and smash it to make one more bumper, then look for orange handles on a big crate to open it and find pieces for a Rebound Pad. There's a few things you have to set up here. Now, head to the dance floor and press Circle on the marker. Illuminate your surroundings, then throw a Boomerang at the wall. Mash Square to resist the bolts and you'll get the brick. Follow the red wire down to the ground. Cut it open to get in. Each level of both the core story and bonus Justice League story requires you to collect the following: Five Minikits The Graffiti Tag Red Brick … For the next, you'll have to use Tracking on the light source behind the lady and follow it. When you get far enough away from the starting point, this will clear. The laser will now be pointing out, so use the Deflect Pad to point it at the receptor on the back wall. Use Mind Control on the guard in the booth and have him hit the button to open the garage, then smash the object that shimmering in the back and assemble it into a Rebound Pad. On a rooftop to the east of it is a graffiti marker. Lashina 2. Use Heat to laser the gold L insignia above the entrance, then use the pieces to build a generator. Bad Science! Honey! In the main cave area, there's an odd maze thing on the wall with a generator nearby. Horticulture Horrors - Up above Darkseid's Palace on Apokolips are some plants. Fatherbox Fussing - This is in the northeast part of Apokolips. Use it to get a generator. Smash the purple cylinder nearby to find pieces for a Lantern Pad, which will allow you to chip away the stone. Watch out for moving walls. Use it to see an arrow. Octangent - This one takes place at the Smallville gas station. Use it. #PhotoBrag - Head into Granny Goodness' Orphanage and apparently one of Granny's new Furies is trying to get into social media. Get Away From That - This is in a building near the monorail station in Central Gotham. Bug Buzzer - Outside the Prospector's Cabin in the Swamp is a guy clearly glued to his chair, looking to find pieces for his bug zapper. Heated Hallway - On Apokolips, go to the roof of Granny Goodness' Orphanage. This will stop the spikes in the north hallway. The Talons are raised from childhood to be perfect fighters and given … Heat up the chain holding the box up to get pieces for a Lantern Pad, then use it. Table of Contents. In the Darkness- This is found on Apokolips, near the main bridge, and is real easy. You'll need to get some Plant Toxin going in here. Now, assemble the pieces to make workout equipment and take her picture again. Enter and get someone with both Detective Mode and X-Ray Vision (like Krypto or Superboy) and use each on the wall. Chicknosis - This is at the Kent Farm at the chicken coop. Use both bumpers for either side and you'll free the brick. There's one hidden in each of the twenty missions, and once you find them, go to STAR Labs, then to the console in … Gather them all, then use Sonar on the glass to reveal the pieces for a Goon Pad. Work with each valve connected to the current so you send it in the right direction. You'll find some trapped humans. Use Graffiti on the back wall, and you'll let two other goons inside. Use Telekinesis on two spots, then look up and knock a ledge down so the guy hanging can drop. For one, go to the jacuzzi on the right side of the ground floor and use Detective Mode to find a valve that turns it on. The pig will come out, so head into the other hutch and dig up the dirt to find a vent. Demolition Dodgems - This is at the Amusement Mile bumper cars after "A Shocking Ride". Who Guards the Guards - This one takes place inside Arkham Asylum. Use Reverse … Now, head back to the Tech Panel and use it. It’s Good To Be Bad: Paint Splat Footprints. There's a Bat In My House - Once you complete the mission inside Wayne Manor, go to the roof and you'll find a guy trying to catch Man-Bat, and he'll want your help. Go to the north lower roof to find a mousetrap. Use Heat on the three chocks under the plane, then use the Tech Panel in the back. Use Detective Mode on one of the statues to find a hook to grapple off, then pass through the Vent underneath. Anyway, rebound your shots until the generator is kaput. Bring all ingredients to the canister and use the toxin on the lady. Water Wealth - There's a river leading to Smallville that has a sign for "Gold Panning". Shutter Shenanigans - This one is at a garage in the middle of East Gotham. There are three objectives to complete here, and they're all on the roof, but most are on the "lower" sections, height-wise. Hit the lever and then match the train routes that light up in order. Go up there and use Telekinesis on the thing on the floor to hang it back on the wall, then charge up the generator in the cell. Rotate the wires so that the yellow exclamation point tracks to the unlock in the lower right, and you'll open the shutter. In this part, you'll either have to avoid the guards and sneak around, or else have to do stuff while fighting them. Head, Bomb, Skull. Each pump needs their shutoff valve turned. The button's behind it for the target above. Flip the switch and the laser will point at the Deflect Pad. Lasers and 'lectrics - This is in the middle of the Coliseum on Apokolips. Grand Reopening - This takes place at the entrance to the Amusement Mile park, all boarded up. Follow it to the brick. You'll have to hit ten crocs to get the brick. Featured Characters: 1. You'll have to make some Laugh Toxin for her. Hop along the railings to the far left to find two poles to hang from. Use Graffiti on the wall to remove it, then smash the chest inside. Here's what each of the numbers are: This makes the answers "Bomb", "Anchor", and "Σ". Last week, Warner Bros. and TT Games confirmed that a Lego game starring DC villains was coming and would be officially revealed on May 30, 2018. Head to the end of the stream and freeze the water so you can assemble the brick. 1 Background 1.1 William Cobb 2 Official LEGO Description 3 Appearances 3.1 Video Game Appearances 4 Gallery The Talons are elite superhuman assassins who serve a 400 year old criminal secret-society called the Court of Owls. Zap the generator in the back, use Telekinesis on the soup on the stove, and grapple the orange hook on the far wall. The sequence is blue, red, off for a bit, then red, blue, red. Note the truck to the left of the entrance that has three hooks on it. Once you smack it, you'll release another pig. Use Telekinesis to move the three plates back into the machine, in order from left to right as shown above. Handsome Feller - There's a lumberjack villain looking to fell a tree in Arkham. Near the beach level, you can see a series of bars with a chest behind it, and a Boomerang Target nearby. Your target is that big flytrap, but you'll need to set things up. Head up the stairs and to the north hallway at the northwest side to walk past the Parademon and get the skull, then mix it all up and pump it in using the nearby vents. Fire and Fury - In the Coliseum on Apokolips is a challenge where you need to hop into one of the guns and shoot down all the Parademons that show up. You won't be able to win, so you'll have to stack the deck a little. Lastly you'll have to dig for the electric supply which is right next to the cabin itself. Somebody Call a Plumber? Have the one you control flip the switch and you'll get the brick, finally. Desaad 2. You can take the elevator to go up STAR Labs in Metropolids … Owlman 6. Use Telekinesis on the hedge trimmer to make it into a question mark, then smash the colored flower bed nearby. Here's how to get each one. Go up to the next level and use Mirror Portals on the third portal and the first so that the goon hits the button. To get him gone, you'll need to cook up some Fear Toxin. The patrons will flee the restaurant, so head inside and use Heat on the ice sculptures to reveal the brick. It Didn't Come From Krypton - This is on Apokolips, southwest of Darkseid's Palace in the lower levels. Now, with your little dude on the left side, go up onto the shelf in the front, and avoid the reception-bot's gaze. Have them grapple the purple cat playground in the middle so you can get pieces to build a bridge to the left side, then use them on the hooks on the left wall of the room to reveal a Drone Vent. Note the purple plants with silver parts on them. Comic Booster - Blaze Comics is the store in the middle of Metropolis. For pump 2, just fly on top of the station and turn the valve. Go to the left and Grapple up to the upper ledge. Tower Trouble - The water tower in Smallville has a bunch of people hanging out on it, as well as five targets to shoot to drain the water from the top. Inside, head up and to the right. Use Mind Control and have him use the Tech Panel. ALL RIGHTS RESERVED. Now, head all the way to the left and back to find a generator on the wall. Diner Destruction - The diner in the northwest part of Central Gotham won't serve the goon, so go inside to make a mess. Next, go to the center of the room and grapple the above chandelier to pull down a microphone. Three of them are on the top of the tower, and two are actually underneath. This opens up the northeast door so you can reach the brick. He can kinda double jump, so use that for the big gaps. There's a guy that wants to, well, switch up the Bat Signal. Up here, use the Tech Panel and match the code to open the bars. Once you're up there, left of the door with anchor points is an aquarium with a flashing blue panel. I'm Trapped on the Balcony - There's a woman trapped on the balcony of the Smallville Hotel. And out of these, LEGO DC Super Villains Red Hood could be the most surprisingly difficult to unlock. Use Stealth to access the lever, then fly back up and take the brick. You can Stealth to remove the cage, but also having Sonar for the glass is a rare thing. Use the Tech Panel under the nearby crane, steer it over to the crate sitting on the boat, and press Square to lower it and grab the crate by the hook on the top (it's a little tough to see). Now, go back to the plant and use Chlorokinesis all the way to the right to remove the door above, then pull it back so you can go in. Put them all in the canister behind the shop and pump it through the vent. Going left to right, first head to the car wash on the left side of the station. There is an area where you can build a custom figure, and an area to buy individual bricks. Once you do all that, one of the guys in the hot tub will toss out a Gold Brick. Use X-Ray on the green wall and use both sides to put the circle together and open up the display. Trying Triangles - This is just south of STAR Labs. Deny them by knocking down the nearby beehive to chase them away. Quick Time Event - This is in the northeast part of Apokolips. Crypt Raider - To get to this one, start from the church in the northwest corner of Central Gotham. Around that brick will be a small puzzle to solve to extract it. Use Graffiti on the wall, then charge the generator behind it, then use the Tech Panel to solve the sliding puzzle and you'll turn on the laser on the left. Un-fun House - This is found inside Joker's Fun House, which is entered on the top of the giant Joker statue and hitting the switch near its teeth. From the last platform, walk across the tightrope, around the spire, then across the plank bridge. You'll have to find the three flowers to get the toxin. Pass through and spin the valve on the other side to release pieces for an Impact Switch. Grail 3. Next, you'll need to turn three lights onto the shark. - This one is in the hotel in the northeast part of Central Gotham. This is easier to do with flying characters. Friendly reminder across all of these hub distractions that not all of them will appear at once. Take her picture one last time and. Tap it and you'll open a bookcase with another switch. Step 1: Simply complete the story Simply play through the story levels. LEGO DC Super-Villains ... Red Brick (Studs x4) Free Play: In each of the computer rooms on either side of the palace is a Fuse Box. Mercy GravesAntagonists: 1. Get two Goons on the roof and have them use the door with three orange hooks, then charge up the generator behind it. You'll need to find three parts for the battery that the guard is standing near. This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 14, Steppenwolf Surprise. On the side of the hangar is a gold door. On the other side are some silver wires to explode. Of course, you'll need something to blow up with it. Use Electricity to charge up the nearby generator, then hop on the mower and roll over all the grass in the lawn. You'll need to put out all the fires, but first, you'll need to stop the gas flowing. Note the Simon game on display. Two more are just up the path to the north, one kinda tucked away. Sea King's Stolen Stash - This is in Metropolis on the east side, near the water. The screen above will ask the question and you'll have to input using the Tech Panel. As you enter, a camera will spot you and drop the cage over the glass. You'll have to use Detective Mode to reveal some of the numbers and deduce the rest using the equations written on the wall. Embark on an all-new DC LEGO adventure by becoming the BEST villain the universe has seen in LEGO DC Super-Villains. You'll have to hop up to the top ledge using the moving bookshelves on the left. Head down the path and you'll find a dark room. When Leeches Attack - In the water not far from the Shack in the Swamp, you'll find a guy who will tell you about three monster leeches he had caught that need freeing. For the third one, assemble the pieces, then freeze the water. Switch to a Speedster and use their sonic spinning attack to break it, then switch to Gorilla Grodd or someone else with telekinesis to break the fish that was freed. Short Fuse - Just inside the Amusement Mile park on the left is a guy very audibly trapped in a booth. They even carry all the hard to find large sets (simpsons, death star) They have a better selection than Legoland! Send a sonic-based Drone into the Drone Vent (like Batman's). Hop in the car and move it away to shut down the wash and reveal the generator. Head to the far left and turn Stealth on so you can flip the switch and free him. Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and DC Entertainment released a new trailer for LEGO DC Super Villains ahead of its 19th October launch, showcasing the chaos of a world without super heroes. Next, use Heat to remove all the gold parts. Run around collecting items as fast as you can as they appear. Next, smash the stuff near the ramp and assemble to fix it. It's pretty easy to get the required score. Standing on the button shifts the corner pieces, while getting off the button resets them. If you've revealed all the bumpers, a shot should open the flytrap. Hot, Hot, Hot Tub! You'll need a Toxic character (or a flier) and a Mirror Portal character. The store is kind of small, but they have all the current collections. Send a Drone through there and have it blow up on the other side. Now, go to the little booth and use Stealth to push the button to switch the bumpers around, then use the Rebound Pad again to shoot the other side. Two of the statues are in the foreground, next to the sparking objects. It's located in the Iceberg Lounge on the upper level to the right. From west to east, they go in this order: The Metropolis Job - This is inside the Museum in Metropolis, on the west side. Time to get her rollin'. First, blow up the silver lock to release a horse, then use X-Ray on the back of the radio and switch the record to a rock record. Mix all three and spray it on the vent to get Jimmy out. Here’s how to unlock all Lego DC Super Villains codes and cheats. It’s been ages since we heard anything about TT Games’ next big release, and possibly the most anticipated in their LEGO games history, LEGO Star Wars: The Skywalker Saga, but now we have some new titbits to share. One is shortly to the south on the slope. You'll need to power these up, using the nearby generator, and you'll also need to direct the current to the bars themselves. Toxic Teamwork! Stompa 4. The problem is that the numbers are symbols. You'll need to make a likeness of Granny Goodness. Superwoman 9. Jimmy will say hi, then run inside the supply closet. Next, you'll have to fix the lights. Tip: To turn on cheat codes, you first have to be in-game. Send a drone into the maze and have it step on all four buttons surrounding the brick to release it. This one is pretty easy: yellow, red, yellow, off. Lex Luthor 1. Flip the switch to release the guy. Light it up and blow up the silver inside to get pieces for a Rebound Pad. Swing the crate over to the dock, and you'll smash it. Next, smash everything in the room and use all the pieces to make a big Goon Pad. Run up into the building (climb the stairs to the top) and use Sonar on the glass lock. Kalibak 5. LEGO DC Super Villains has a gigantic character roster packed full of iconic DC Comics heroes and villains - in fact there are around 165 of them to unlock, not counting custom characters! Deathstorm 3. The video will show you what is required to 100% the level with additional detail below for each part. Enter via the main doors, then a guard will call you to help him out of a jam. For this trophies 100% A little bit extra must you to do all complete level, all minikts collect, all gold bricks collect, red bricks collect, all characters / vehicle buy, all posters grafifiti collect, all monuments vandalized and all challenges complete. Like in every Lego game you can enter codes from the Main Menu by selecting “Extras” and then “Go To Cheat Code Room”. Use Detective Mode to reveal the generator, then charge it up. Note all the dirt piles. The colors go in order from left to right: purple, blue, green, yellow. Johnny Quick 5. Ultraman 2. Here are all the Red Brick locations in LEGO DC Super Villains. Use Heat on the sign to knock off the left side. LEGO DC Super-Villains - Xbox One Embark on an all-new LEGO adventure by becoming the best villain the universe has seen in LEGO DC Super-Villains. To get the red flower, go to the foreground and melt the gold trophies and assemble the pieces into a rotator for the statue. Tabloid Takeover - Head inside the Daily Planet. You'll make a few things grow, so use them as stepping stones to get to the vent. Use the nearby Tech Panel to solve the sliding puzzle, then use Ice to freeze the fountain. Now, it's a simple matter of putting out the fires. Now, go to the front of the store and join the dancer. Your task is to mimic him.
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