Bonus proficiencies: Arcana skill.Bonus cantrips: Two from the Wizard spell list. Their Channel Divinity feature also comes at level two, so each level dip yields new utility that is unique to the Cleric’s Domain. D&D 5e. You don’t want to plan for a level-twenty character when you’ll only reach level ten. If you upcast Goodberry, Disciple of Life will amplify the healing by 1 per spell level. A steady dagger in the dark is worth a thousand swords under the sun (paraphrasing some famous quote). Sure, the Fabricate spell has a casting time of ten minutes, so technically, you’ll be 6 seconds short, but I say that’s good enough. This spell usually sucks, but I’d consider trying Tenser’s Transformation with this character since you could Divine Smite while under the spell’s effect (it prevents spellcasting). With this synergy, you’ll be dishing out Bardic Inspiration and setting up Emboldening Bond within the same turn to get the support going. A level of warlock also gives access to eldritch blast, which is one of the best damaging cantrips in the game, even without Eldritch Invocations, and scales with character level, not class level. These two subclasses have the same type of theme, so their abilities go well together thematically. Hrm. Also, by taking even a single level of cleric, you gain knowledge of all the spells on the cleric spell list as long as you have spell slots to cast them. It can be beneficial to take a one-level dip into sorcerer or to take enough levels to capitalize on metamagic. Booming Blade is the better choice because you can use it to attack a creature, and then disengage as a bonus action to move away from the creature; that creature will have to decide whether to pursue you and take the additional Booming Blade damage as a penalty for moving, or stay put. Don’t forget Spare the Dying could also be twinned if you have two dying allies adjacent to one another. There aren’t many feasible multiclass options for the Death Domain (others do it better), but this combination is ok if it fits your flavor. The Death Domain is designed as a core class. The Artificer’s Tool Expertise ability will double your proficiency for any tool you are proficient with, such as tool proficiencies you’ve temporarily gained from your Channel Divinity: Knowledge of the Ages feature. Summary of domain features: React to impose disadvantage on enemy attacks, deal radiant damage in an area, gain bonus radiant damage to Cleric cantrips, emit an aura of sunlight to impose disadvantage against spells with fire or radiant damage. This also pairs well with Goodberry if you multiclass Druid because each goodberry eaten counts as an individual restoration of hit points. Posts Cleric 101: Knowledge Domain. Give someone advantage on the next Initiative roll. Strength 15.) Illusionist Wizard (17-19) / Trickery Cleric (1-3). I consider a concept to be a good multiclass if it sounds fun due to interesting combinations and lore, or if the classes synergize for powerful combinations of their abilities. Divine Soul Sorcerer (19) / Life Cleric (1). Notes: Not the best utility gains, but a cool Channel Divinity. = Knowledge of the Ages can also mimic tool proficiencies as well as skills. Trickery 18.) Notes: Necromancers are a popular character concept. Here's how I've been interpreting RAW: At Level 1, I get the cleric's Spellcasting feature. . Unfortunately, you’ll need to invest in Intelligence to get a score of 13, so you can make this multiclass happen. “Your soul is mine!” This is the only option for Death Cleric that I can strongly recommend. At a higher level, you can get 3 levels in one. The Channel Divinity ability to empower a melee attack with bonus necrotic damage based on Cleric level is pretty weak, especially if Cleric is your secondary class. — Light Domain Psychic damage added to attacks with Divine Strike, which later will curse a foe to take psychic damage from your ally’s attack. Multiclass is something to be embraced, not feared. Nature Cleric (17) / Celestial Warlock (3). Allow my recommendations to inspire your own multiclassing creativity. This domain also provides heavy armor and martial weapon proficiencies, which is premium for multiclassing. Rogues pumping up their damage rolls once per turn with Sneak Attack will be especially grateful. In faith and the miracles of the divine, many find a greater purpose. Knowledge Cleric (18) / Divination Wizard (2) To me, this is the most mystical multiclass when it comes to divination magic. What recommendations did you like? You can find more content on multiclassing in our other articles: Is cleric light domain monk way of the elements a good multiclass? To me, this is the most mystical multiclass when it comes to divination magic. The Artificer also has its The Right Tools for the Job feature, so you can create the tools you need. The Channel Divinity: Destructive Wave (not to be confused with the spell Destructive Wave) allows the Sorcerer to deal maximum damage with a lightning or thunder spell when it matters most. Channel Divinity: Charm Animals and Plants is a great ability for a Druid. Cast an enchantment spell as a bonus action. Having said that, all my recommendations are viable and fun for the right players. When you consider multiclassing, confirm with your DM that your expectations for character-level progression matches what the DM has planned. The fact that Clerics explicitly receive bonus proficiencies as level-one domain features means they have greater utility for secondary multiclassing than other classes. You don’t have to suddenly tell people that you’re two classes. Catedral de María Reina del Mundo, Montreal, Canadá, 2017-08-12, DD 61-63 HDR by Diego Delso, delso.photo, used under the CC-BY-SA License.This article contains affiliate links that add gold to our coffers. The low-level ability to target two creatures with a necromancy cantrip can be useful even if it’s limited to targets that are adjacent to one another. You’ll be a Rogue that can use a shield and heavy armor, so what about the usual off-hand attack as a bonus action? Investing in Wisdom will help the Inquisitive Rogue due to its reliance on perception and insight checks. Wizards get a wider variety of spells, but that expanded spell list is the most useful at higher levels. Your devotion to a god has made you a candidate for a great quest; your god has a grand quest for you. Other than this Fabricate maneuver, the Wizard will gain other proficiencies that use double their proficiency bonus, medium armor, and shields. Light Cleric is a good subclass, but I think multiclassing it with Elements Monk would harm the character without adding anything narratively fun. The proficiency in Smith’s Tools will help with the Fabrication spell too. The one level of War Cleric pays dividends immediately. Hi Everyone, Background: At the moment I'm playing in a smaller group that has a bard, monk, ranger, and fighter/boxer. Five levels of Light Cleric gets you several fire spells, including Fireball. 3. Bonus cantrips: NA. And that’s not all; these domain spells don’t require investment in Wisdom, so the core class can focus on its own spellcasting modifier. These rounds do not need to be consecutive. If you want to create works of art or complicated machines with the Fabricate spell, you might also consider getting levels in Rogue so you can gain Expertise in Investigation (find a buyer) and Persuasion (get the best price) skill checks. Evocation Wizard (18) / Tempest Cleric (2). Another earthy multiclassing set. Level 2 Cleric: Take the Knowledge Domain for 2 more skills. Polymorph does lose some edge in combat at higher levels, but it still makes a good spell for saving characters that are in danger. You are the animal whisperer because you gain a familiar from Pact of the Chain, at-will Speak with Animals with the Beast Speech invocation, and max healing in your familiar’s presence with the Gift of the Ever-Living Ones invocation. Going for 17 levels in Nature Cleric will allow your Channel Divinity: Charm Animals to control the creatures you charm. Aura of Purity, Otiluke’s Resilient Sphere. Circle of the Shepherd Druid (18) / Nature Cleric (2). I chose Transmutation as the Wizard school, but any school will do. It’s a cool combination that won’t be immediately obvious to the casual player, but it’s a fun option for those who want to interact with animals at will. Knowledge devotion cleric with high int? Multiclassing can help spice up some clerics, but not all classes mesh as well as others. Still, access to the entire druid spell list is a good investment. Shadow Sorcerer (12-19) / Trickery Cleric (1-8). Empowering martial melee attacks with cantrips while twincasting ranged necromancy cantrips, this character has multiple fighting styles to adapt to diverse combat encounters. Get Extra Attack and an aura from the Paladin levels, and you’ll be set. Both classes can use Dexterity and Wisdom, so you won’t need to sacrifice defense for offence or vice versa. Bonus proficiencies: NA.Bonus cantrips: Spare the Dying. Clerics are uniquely suited for multiclass dips because they begin benefiting from their domain features immediately at level one. Bard's are okay, but they were much better in NWN 2. Cleric spells are great to have even if you’re not investing much in your Wisdom score beyond a thirteen for multiclassing. The Channel Divinity: Twilight Sanctuary feature would also be useful since you could use it support allies without needing to concentrate or rely on a high DC. Notes: Strong choice for multiclassing due to useful early abilities and heavy armor proficiency. We actually have an entire article about different builds for necromancers in D&D 5e. Rogues don’t need to use two-handed weapons, so they can use a shield to boost their Armor Class. This is a simple combo that amplifies what is best about the Divine Soul Sorcerer. All Wizards can benefit from armor proficiencies, especially if they’re willing to invest in Strength 13+ and Wisdom 13. Necromancy cantrips are Chill Touch, Spare the Dying, and Toll the Dead. Clerics can capitalize on metamagic; there are a few “save or suck” spells on the cleric spell list that can greatly benefit from Heightened Spell, Extended Spell, or Twinned Spell. Your Tempest Cleric becomes a baller with Divine Smite. After healing that number of times, the spirit disappears.” But Healing Spirit is still an excellent spell, especially when paired with Disciple of Life. Since sorcerers are full casters, you can take as many sorcerer levels as you want without missing out on any cleric spell options. We're currently at level 6 and my stats are Dex 14, Con 14, Int 11, Wis 18, Cha 14, and Str 19 (because of a magic item). Strap on your armor. What is an illusion if not light playing tricks on your eyes? Summary of domain features: Heal more, heal in an area, heal yourself while healing others, gain bonus radiant damage to weapon attacks, maximum dice rolls for healing with spells. Multiclassing is daunting for new players, but rewarding for experienced players. Gain proficiency in medium armor and shields. Honestly, barbarian might be better for that, ironically. In my current dnd 5e campaign I'm playing a halfling grave cleric. Its most useful abilities are circumstantial, and they come at higher levels far beyond level three. They can use Dexterity or Strength to wear medium or heavy armor (depending on the Cleric domain’s armor proficiency). Because you can’t cast spells or concentrate while you’re raging, a lot of Bard’s best magic becomes weaker. Aside from optimization, multiclassing allows you to bring unique characters to life with outside-the-box specialties. Get creative with narrating how a Wizard might suddenly gain armor proficiencies from dipping into Cleric levels. Each class is granting proficiencies plus proficiency doubling, and some of the classes even provide bonus proficiencies according to the multiclassing proficiencies table. At 2nd level, a fighting style gives a bonus to combat ability and Divine Smite gives bonus damage that scales with spell slots, not paladin level. Upon hitting character level 2, I decide that with where I am in the plot at the time, it would make sense to multiclass into Cleric (and I have the proper prerequisites to do so)- this multiclass is not a preplanned decision made at character creation time. Of all the druidic circles, I recommend Circle of the Shepherd because its level-two ability is versatile and strong for a support spellcaster. Divine Sense synergizes well with Turn Undead, and the alternative use of Lay on Hands can save a spell slot to avoid casting Lesser Restoration. I like this combination for one reason: you can use Channel Divinity: Knowledge of the Ages to become proficient in any tool for ten minutes; while proficient in the tool of your choice, create something amazing with that tool using the Fabricate spell. Comment below and I might add your own recommendations to the article. At least, thematically. Polymorph, Mirror Image, Dimension Door, and other domain spells are excellent. Even though the Trickery Cleric doesn’t have heavy armor proficiency, it’ll still get medium armor and shield proficiencies so the character can armor up. It uniquely gains martial weapon proficiency as a slight benefit. Take the Great Weapon Master feat to really go nuts with your damage output. — Death Domain I used this combination for a one-shot that heavily involved investigation; the adventure was a mystery that went beyond the one-session it was meant to. Protect your Sorcerer with heavy armor that would normally be inaccessible. I’d personally prefer to keep the multiclass as one level of Order Cleric so the Wizard can get Spell Mastery (which is especially fun for enchanters). The Archfey, Great Old One, and Hexblade patrons work well for different types of clerics. Gain mobility as you flutter about swiftly, casting spells and spreading mayhem as you go. Additionally, taking even one level gives you knowledge of the entire cleric spell list. If you didn’t already know, Healing Spirit was nerfed in a recent rules errata for XGtE: The following text has been appended to the second paragraph: “The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). Begin as a Paladin at levels one and two to get extra hit points and armor/weapon proficiencies, then switch to Cleric to become a figurative walking pillar of fire in the hands of your lord, bringing exactly hot justice on the unrighteous! Knowledge is the domain of secrets and the multiverse. You can use this ability for a number of rounds per day equal to your cleric level. The heavy armor proficiency you gain is wasted since Druids aren’t supposed to wear armor made of metal, but maybe your DM would homebrew you some vegan full plate armor (or just ignore the Druid limitation on metal armor). Death Clerics can afford to invest two levels in Wizard to gain the Grim Harvest subclass ability. This necromancer brand will definitely want the 17th-level Death Domain ability to twincast targeted necromancy spells up to 5th level. NEXT: Launch Titles (Usually) Don't Actually Matter. With Cleric though, more is better - I would want to max Cleric and possibly only put a few Fighter levels in for feats. Bard x/Cleric 1 is a solid multiclass option, because you get armor proficiency, spell flexibility, and a domain in exchange for a delay in high-level spell acquisition. Many classes benefit more from multiclassing than from investing twenty levels in a single class. Accursed Specter is a thematically relevant ability even if it’s not relatively powerful You can also consider sticking to one-to-three levels of Warlock instead of six if you want to not trade out high-level Cleric spells and spell slots. Summary of domain features: Temporary proficiency in skill or tool, read minds and cast Suggestion, bonus radiant damage to Cleric cantrips, receive visions of history and knowledge regarding an object or area. Channel Divinity to move freely without provoking opportunity attacks as you heal those allies you pass by. Life Clerics have interesting interactions with spells like Goodberry and Healing Spirit. You can only prepare a few cleric spells every day, but at higher levels being able to prepare a few high-level cleric spells is potentially game-changing. These rounds do not need to be consecutive. Both core and secondary classes have abilities that will allow for additional attacks beyond the Ranger’s Extra Attack feature. Clerics in Dungeons & Dragons get lots of spells and powers from prayer and devotion to a god, but a multiclass can grant new abilities. Clerics are more than mere priests, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Are there any classes that have any real synergy? Drop your weapon!” while charming them. The Storm Sorcerer is not on par with the other Sorcerous Origins from XGtE, but it’s an adequate subclass that follows the storm theme along the Tempest Cleric. Eloquence Bard (18-19) / Peace Cleric (1-2). Roleplaying the process of multiclassing for a Cleric is probably one of the most straight-forward of all the classes. And since the old days, developers were always looking for ways to make clerics cool,… Heavy and medium armors have higher AC anyway. Druids have one of the best level-twenty features in the game, but we’ll ignore that for this combination. Trickery Clerics get medium armor and shield proficiency, but an illusionist will prefer to stay out of harm’s way. Have fun striking from the shadows as you misdirect and stun your opponents. With a 16 Wisdom and just 1 level on each. Summary of domain features: React to deal lightning/thunder damage to attackers, max dice damage for instance of thunder/lightning damage, push creatures during lightning damage, gain bonus thunder damage to weapon attacks, fly while outside. (Intimidation, Medicine, Survival, Animal Handling, Arcana, and Religion) Level 7 Ranger: You get one skill for taking this multiclass. Another combo that gets your heavy armor while amplifying healing spells here and there. Death Cleric (18) / Necromancy Wizard (2). Knowledge 11.) Domain spells are mostly weak. It’s no secret that I love the Enchantment Wizard, so I couldn’t help but notice the Order Cleric likes to use spells of the school of enchantment. Summary of domain features: Create a bond with allies that empowers them while you are all near one another, including a non-concentration of the Bless spell once per turn, teleporting to take damage for each other, and eventually resisting the damage of the teleportation protection damage. Notes: Strong subclass with cool synergies, especially for gaining cantrips that deal damage with the Wisdom spellcasting modifier. Are there any classes that have any real synergy? You have 8 prepared spells at level 2. Not worth giving up higher level cleric abilities. Otherwise, only go as far as sounds fun because otherwise you’ll miss out on high-level sorcery and a greater supply of Sorcery Points. You can literally make a swarm of animals or plants become your allies for one minute; what’s more druidic than that? Depending on your campaign this can make life much easier for you and the party. Clerics are full spellcasters, so multiclassing with them won’t hinder spell slot progression; multiclassing with a full spellcaster may even speed up spell slot progression for some of the partial spellcasters. Is there something about the combination that I’m missing? This combo really shines at 19th level, but it is still relevant at low levels. Cleric spells are prepared, not learned, meaning they access all Cleric spells at the affixed levels to gain them; this means dipping levels in Cleric will immediately expand your low-level spell list. War Cleric (15) / Oath of Conquest Paladin (5). Bonus proficiencies: NA.Bonus cantrips: Light. Arcane Trickster Rogue (19) / Arcana Cleric (1). Your choice will depend on your desires and at what level your adventure is set to end. The greatest wars are won with mind games, and this character knows it. Barbarian: Rage won't be particularly useful since Clerics don't get Extra Attack, and Unarmored Defense will only work if you have a third high ability score, which is hard to do. If you want to go to level six as an Order Cleric, you’ll be casting Enchantment spells as a bonus action. This character could just go for full Artificer level 20, but instead they want to have tool proficiencies on-command and with double proficiency bonuses. Notes: Thematically strong, but with circumstantial class abilities. Gloom Stalkers don’t rely on stealth, so feel free to wear heavy armor. Also, since both are full casters, multiclassing into bard doesn’t reduce spell levels, no matter how many levels you put into bard. Summary of domain features: Max dice healing to creatures with zero hitpoints, ranged Spare the Dying cantrip, detect undead, curse a creature with vulnerability to an instance of damage, normalize enemy critical hits, bonus radiant damage to Cleric cantrips, heal allies when enemies die. If it suits you, focusing on Fighter as the primary class would be great as well. Man those adds up fast. Bard is a very broad class to begin with, and is a full spellcaster. The cleric is one of the most diverse classes in this edition now, since we got access to 7 domains/subclasses in the PHB and another one in the DMG. This combination can use the powerful Channel Divinity: Twilight Sanctuary, allowing you to protect your allies’ minds and hitpoints as you invisibly float around with your dim sanctuary. War Priest is a great option even if you only have the required 13 Wisdom to multiclass into cleric, so the extra that you get on top of the proficiencies will still feel satisfying even if your Wisdom isn't great. Good luck with your Cleric. Here is a guide to the best options. By gaining proficiency with any tool, this Artificer can cast Fabricate to create complicated objects that would wow the masses. Favored Enemy works thematically well for clerics who hate fiends or undead (which are the best choices for Favored Enemy anyway). Life Domain. — Trickery Domain Bonus proficiencies: Martial weaponsBonus cantrips: One necromancy cantrip from any spell list. Way of Shadow Monk (12) / Trickery Cleric (8). Gain a fly speed flavored as you being able to walk in dim light or darkness as if rising up stairs, like a mime. Fourteen levels of Illusionist Wizard will allow illusory objects to gain temporary form (one of the best abilities in the game), and the fifteenth level will allow for 8th-level Wizard spells. Nothing like a lot of minimum 22 ability (skill) checks. Notes: Excellent domain spells that don’t require high Wisdom to be effective. The even 12/8 split of levels will allow you to not miss out on two Ability Score Improvements. Bard: The Bard's low-level abilities scale with class level, so they don't work particularly well for a class dip. There is no "Eldrich Knight" class in NWN 1, so getting Wizard's AB up is not really viable. But They're Dead, Square Enix Claims The Silence Surrounding Final Fantasy 16 Is So It Doesn't "Cause Speculation", Hearthstone’s New Spell Schools Expands On The World Of Warcraft Trading Card Game. — Forge Domain Check out our Comprehensive Knowledge Cleric Guide! Heavy armor will be better than the usual Hexblade medium armor, plus you get a shield. Gloom Stalker Ranger (15) / War Cleric (5). Game Mechanics: Able to be proficient in anything for a while, with many additional skills, and higher level … The level one abilities are surprisingly decent, if not incredibly powerful. Covering the hottest movie and TV topics that fans want. — General Notes on Cleric Multiclassing This combination will enable you to really stack up damage for heavy handed melee strikes. You have expertise in 11 of the 18 skills (4 rogue + 2 scout + 2 knowledge cleric + 2 bard + 1 prodigy), or choose it in thieves' tools, kits, etc., so pick most of the things you want to be AWESOME at with +12 just from expertise/ proficiency alone! Don't miss out on new content, playtest material, and more. For martial clerics, ranger falls somewhere in between fighter and paladin. Finally after 2 days of delay, we got the cleric's overview. You could take a few levels to gain low-level utility spells, but it’s not worth it. The basic cleric package grants proficiency with light and medium armor, shields, and simple weapons, providing the basic combat package. Not all level-twenty abilities are worth getting; for example, Rangers have a poor level-twenty class feature, so they gain more from multiclassing. Many players find the Wizard’s level 20 ability to be underwhelming, so you might as well take a level in Cleric early on to gain bonus armor and tool proficiencies and a Domain ability to imbue weapons and armor with +1 bonuses magically. The Eloquence Bard is very powerful as a support role, and the Life Cleric’s armor and healing bonuses can only help.
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